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Port Liberty ToolsFan-made · not Travian Games

Fan-made tools

Port Liberty Tools

A fan-made site for Port Liberty players.

The layout builder runs on real in-game maps: footprints, roads, the actual grid.

Reference cards for goods and buildings, and wiki articles when you need chapter rules or context.

I built this after demolishing one too many buildings to fix a layout I got wrong. The full story is below if you want it.

Fan-made · not Travian GamesVerified for EA5Last checked 22 May 2026EA6 notes →
Port Liberty estate layout on an in-game map grid with production buildings, roads, a clay deposit, and warehouse

Real in-game map grid. Open layout builder

Why it exists

A layout never stays done. You unlock a building, extend a chain, or run out of tiles, and suddenly what worked yesterday costs gold to fix today. Beginners feel it. So do people who have been through a few servers.

Our first server made that clear: new players, randoms in town, and people from our community who had never played before. We placed buildings, found out the estate could not run the chain we wanted, watched workers walk too far, then demolished and rebuilt.

I sketched layouts in Figma and turned that into a planning tool for the guild. Others used spreadsheets for theirs. Figma is fine if you already know it. Most guildmates didn't, anyway.

Port Liberty Tools is what I wished we had then. The layout builder lets you plan on a real map before you spend gold, whether it is your first estate or your next layout after a few servers. The wiki and reference cards are there when you need to learn how something works.

What's on this site

  • Plan estates on real in-game grids. Puzzle out buildings, roads, and chains before you spend gold.

  • Prices, recipes, chapters, and chain links for every good.

  • Follow how goods connect from raw materials to finished products.

  • Footprints, costs, and placement rules in one place.

  • Production chains, chapters, guilds, endgame.

  • Specialists, skill ranges, and which goods they excel at.

Planning a layout? Open the layout builder. Brand new? Start with Production buildings, or browse the wiki hub.

Data & accuracy

I captured and checked every number here during EA5. Sources: in-game UI, the official Port Liberty help center, and stuff we worked out in EA5 with the Zoo and Reckless communities.

EA6 is planned for 16 June 2026. Patches can change chapter rules, goods values, and building footprints. I update as things land. See the EA6 guide for what we know so far.

Last verified
22 May 2026
Game version
EA5
Reference cards
46 goods · 46 buildings
How to verify
Compare in-game tooltips and building panels with official help before you commit resources.

Common questions

Questions people ask on Discord. If yours isn't listed, use the get in touch section below.

Is this an official Travian Games website?
Port Liberty Tools is not an official Travian Games or Bright Future GmbH website. It's fan-made. Always double-check numbers on your own world before you commit gold or goods.
Where do your numbers come from?
In-game tooltips and screenshots, the official Port Liberty help center, and research from EA5 players in the Zoo and Reckless communities.
How do you verify data before publishing?
Get it from a live world, compare it with official help, and ask another player if the math looks off. Then tag it with EA5 and a date. Last full pass: 22 May 2026.
How often is content updated after a patch?
Patches can change chapter rules, goods values, and building footprints. I usually update reference cards and the layout builder first, then wiki guides. For EA6 (16 June 2026), see the EA6 guide.
Is my layout builder data uploaded anywhere?
No. Your estate plans stay in your browser (local storage).
How do I report wrong data or a site bug?
Use the contact form, or find Reda in the Zoo or Reckless Discords, or in-game under the same name. Send the page URL, what you expected, and a screenshot if you can. I usually fix things within a few days.
Can I copy guides or reference data to my guild site?
For a non-commercial guild wiki or personal notes, yes, if you link back here and credit Port Liberty Tools. Please don't scrape the whole database and republish it as your own site. Game art and names belong to Travian Games GmbH and Bright Future GmbH.
I'm new. Where should I start?
Placing buildings? Try the layout builder. First day in the game? Read Production buildings. Need ratios or chain info? Browse the wiki hub (3 topics) or the goods reference.

Privacy

  • Layout saves stay local

    Your estate plans stay in your browser. We never upload layouts to a server.

  • No ranking names

    We don't publish player names from leaderboard or ranking screenshots.

  • Analytics

    Vercel Analytics and Speed Insights count page views and load times. No in-game IDs, no accounts.

Built and maintained by Reda. Fan project, not affiliated with Travian Games.

Official links

Credits

The game

Port Liberty is made by Bright Future in Cologne and published by Travian Games. This site exists because the game is worth planning for: the chains, the layouts, the one-more-tweak feeling.

If you are enjoying Early Access, the best way to support the team is to play, report bugs in the official channels, and share feedback on the official Discord. They ship fast. Clear player feedback helps.

Thank you to everyone at Bright Future and Travian for a game worth building tools around. We are rooting for you.

Community research

The Zoo and Reckless communities shared spreadsheets, screenshots, and sanity checks through EA5. This site would be thinner without them.

Numbers and rules also come from in-game UI and the official Port Liberty help center.

Get in touch

Wrong number on a card? Layout bug? Idea for a tool? I read everything and usually reply within a few days.

Contact me

Or use Discord if that is easier.