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Port Liberty ToolsFan-made · not Travian Games

EA7 changes

Starts 4 August 2026. Guild influence, Mayor decisions, Predonations, and smoother everyday play.

Starts 4 August 2026

Your town. Your strategy. More impact.

Early Access 7 deepens the strategic role of Town Mayors and Guilds, and makes everyday economic play faster, clearer, and more intuitive.

Pre-register now. Early Access 7 starts 4 August 2026. Some endgame improvements already previewed during EA6.

From the official Early Access 7 announcement. Also posted on the Port Liberty Discord. Prior live patch: EA6 changes.

Pre-register

Guilds earn influence through successful Personality Auctions. Every Personality won grants the Mayor of that town one additional Decision Point for temporary bonuses and strategic actions.

Mayors can strengthen learning, influence trade, support production, prepare for the Royal Fleet, and create decisive advantages at the right moment. Guilds build influence. Mayors turn it into progress.

Trading is clearer, worker assignments are easier to manage, important information is more visible, and common actions are faster and more intuitive.

Auctions & Guild strategy

  • Auction Hot Phase is clearly visible.
  • Previous purchase prices for each Personality can be viewed.
  • Players can see which Guild won a Personality.
  • Gold donated to a lost auction transfers to the Guild Gold Deposit.
  • Guild Leaders can reuse that Gold in future auctions, except for Rare Personalities.
  • Rare Personalities are stronger and require every bidding player to meet a minimum Reputation.
  • That minimum uses the median Reputation of the server’s top players (higher bar on competitive servers).
  • Every Personality won grants the Mayor one Decision Point as a donation and contributes to the Guild donation ranking.

New Mayor decisions

Temporary decisions. Costs and durations favour activating them at the right moment, not keeping them on permanently.

Royal Fleet

  • Mayors of the top three Military towns can remove one required Royal Fleet good of their choice.
  • Extend the Royal Fleet donation period by one hour (can be used multiple times).

Wholesale & High Demand

  • Add one new good to Wholesale from goods available at the next town level.
  • Block one Wholesale good from players of other towns (partner towns remain unaffected).
  • Block selected cities from accessing the town’s Wholesale Market (unavailable in Era 3; cannot target partner towns).
  • Replace one current High Demand good with another.
  • Double the sales speed of High Demand goods.

Learning & Military

  • Increase Academy learning speed by 50%.
  • Increase Library learning speed by 50%.
  • Reduce Cannonball costs by 30% outside Chapter 4.

Community progression & Predonations

Prepare goods for upcoming community goals before the donation phase starts, even if you are offline when it opens.

  • Every player receives one free Predonation slot.
  • Additional slots and higher slot capacity can be purchased with Pearls.
  • Goods can be stored for Statue of Liberty level-ups, other community building upgrades, and the Royal Fleet.
  • Auto-donation runs as the first action when a community building unlocks its next level or the Royal Fleet arrives.
  • Predonations apply proportionally across participating players, based on stored amount.

Improved endgame

  • New Chapter 5 technologies strengthen estate infrastructure and production.
  • Faster production and faster worker movement.
  • Workers remain assigned to the Statue after it levels up.
  • More focus on estate development, production planning, and whole-town participation.

Worker & assignment UX

  • Profession groups are colour-coded on workers and worker slots.
  • Easier matching of workers to suitable buildings and Library slots.
  • Worker portraits show progress toward the current main skill level.

Trading & general UX

  • Reworked Wholesale Market: buying and selling in one interface.
  • Clearer price information for goods and Wholesale trading.
  • Sliders use more meaningful intervals and smarter defaults.
  • New picker for empty slots and quicker fill actions.
  • Goods running low are highlighted in the Goods Bar.
  • Merchant Quests are more visible in the game world.
  • More useful push notifications for relevant game events.

More

  • Upcoming gameworld starts are shown in the app and in-game.
  • New Earn Pearls section with tasks and rewards.
  • Smaller comfort improvements, balancing adjustments, and bug fixes.