Estate buildings
Produce goods on your estate. Match the right profession and specialist. Training raises production speed up to 250%.
Workers, professions, traits, Academy and Library training, guild Lab research, market booths, and ship roles explained for Port Liberty.
Workers & estate
Workers run production buildings, construct community buildings, trade in market booths, and heal your ship.
Produce goods on your estate. Match the right profession and specialist. Training raises production speed up to 250%.
Assign workers to construct shared town buildings, including the endgame statue.
That's where workers raise their skills.
Up to three personal booths in town. Assign a Salesman and/or Bargainer to sell goods. Other workers can sell there too, but less effectively.
Organizers speed up guild research in the Lab tab. Researchers earn research points for the tech tree. One of each role per player.
Only the Captain commands the ship: faster repair, battles, and moving goods between estates and towns. Other workers can heal the ship only, and you can move up to five of them between your estate and town.
Build speed 150% on any building construction.
Build estate and community buildings faster.
Learn and teach 125% faster at Academy, Town Library, and guild Laboratory.
Strong workers carry two more goods per trip than other workers. Fully upgraded caps are 6 for normal workers and 8 for the Strong trait.
A second trait is possible on about 5% of workers.
Each town level-up, pick one of three random workers. Bargainers and Salesmen roll less often than specialists. Reroll one slot for 20 pearls if you did not get who you wanted. Each reroll costs 20 pearls more.
Training at Academy or Library moves a worker up one tier. Each step adds 50% production speed.
Wrong profession
100% to 150%
Worker is on the wrong profession for this building. Starts at 100%. Can train up to 150%.
Right profession, wrong specialist
150% to 200%
Correct profession family but not the named specialist. Pioneer starts at 150%. Can train up to 200%.
Building specialist
200% to 250%
Named specialist on the matching building at 200%. Academy training reaches 250%. Pioneer never passes 200%.
Stack manifests, mayor bonus, rest bonus, and building upgrade ×% on top of these tiers.
For building unlock, roads, and delivery rules see the production buildings guide. Browse every specialist in the worker reference cards.
Academy and Library raise production tiers. Guild Laboratory earns research points. Each class takes 12 hours.
Town Academy
The fastest place to raise worker skill. Match the student's specialty to the teacher's specialty to gain about 1% skill every 30 minutes. The Intelligent trait speeds learning for the student and teaching for the teacher.
Town Library
Pair two workers in the same profession line with different specialties to raise profession skill. Slower than the Academy at about 1% every 100 minutes, but you also earn research points. Profession skill applies across many buildings; a specialty is tied to one building.
Guild Laboratory
Generate research points with your guild in the Lab tab. Organizers enable research and speed up all researchers. Researchers create research points only for themselves. Each player may assign at most one Organizer and one Researcher; the guild has three Organizer slots and ten Researcher slots.
Pioneer, Captain, Salesman, and Bargainer sit outside the specialist grid.
Pioneer
Generalist that covers gaps until specialists arrive
Flexible production, seller and construction
150% production speed and can reach 200% while learning at Academy. Cannot learn at Library. Can construct and sell at market booths but less effectively.
Can learn / do
Limitations
Captain
Only worker who can command the ship
Ship command, repair and sailing. Main skill regenerates ship health.
Ship regeneration base 200% up to 250%. Can teach regeneration to other workers up to 200% and to other Captains up to 250%.
Can learn / do
Limitations
Salesman
Fastest market booth selling
Market booth selling speed
Assign to market booths. Base sell speed 200% up to 250%. Other workers can sell in booths but less effectively.
Can learn / do
Limitations
Bargainer
Higher prices at market booths
Market booth selling price
Assign to market booths. Base selling price 120% up to 125%.
Can learn / do
Limitations
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