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Port Liberty ToolsFan-made · not Travian Games

Workers & professions

Workers, professions, traits, Academy and Library training, guild Lab research, market booths, and ship roles explained for Port Liberty.

Verified EA6

Workers & estate

How workers & professions work

Workers run production buildings, construct community buildings, trade in market booths, and heal your ship.

Where workers go

Estate buildings

Produce goods on your estate. Match the right profession and specialist. Training raises production speed up to 250%.

Community buildings

Assign workers to construct shared town buildings, including the endgame statue.

Academy & Library

That's where workers raise their skills.

Market booths

Up to three personal booths in town. Assign a Salesman and/or Bargainer to sell goods. Other workers can sell there too, but less effectively.

Guild Laboratory

Organizers speed up guild research in the Lab tab. Researchers earn research points for the tech tree. One of each role per player.

Ship & Captain

Only the Captain commands the ship: faster repair, battles, and moving goods between estates and towns. Other workers can heal the ship only, and you can move up to five of them between your estate and town.

Worker traits

Dexterous

~10% roll

Build speed 150% on any building construction.

Build estate and community buildings faster.

Intelligent

~10% roll

Learn and teach 125% faster at Academy, Town Library, and guild Laboratory.

Strong

~10% roll

Strong workers carry two more goods per trip than other workers. Fully upgraded caps are 6 for normal workers and 8 for the Strong trait.

A second trait is possible on about 5% of workers.

Town recruitment

Each town level-up, pick one of three random workers. Bargainers and Salesmen roll less often than specialists. Reroll one slot for 20 pearls if you did not get who you wanted. Each reroll costs 20 pearls more.

Production speed tiers

Training at Academy or Library moves a worker up one tier. Each step adds 50% production speed.

Wrong profession

100% to 150%

Worker is on the wrong profession for this building. Starts at 100%. Can train up to 150%.

Right profession, wrong specialist

150% to 200%

Correct profession family but not the named specialist. Pioneer starts at 150%. Can train up to 200%.

Building specialist

200% to 250%

Named specialist on the matching building at 200%. Academy training reaches 250%. Pioneer never passes 200%.

Stack manifests, mayor bonus, rest bonus, and building upgrade ×% on top of these tiers.

For building unlock, roads, and delivery rules see the production buildings guide. Browse every specialist in the worker reference cards.

Where workers learn

Academy and Library raise production tiers. Guild Laboratory earns research points. Each class takes 12 hours.

Town Academy

The fastest place to raise worker skill. Match the student's specialty to the teacher's specialty to gain about 1% skill every 30 minutes. The Intelligent trait speeds learning for the student and teaching for the teacher.

  • ·Run your own class and teach other player's workers to earn reputation.
  • ·Each class takes 12 hours.

Town Library

Pair two workers in the same profession line with different specialties to raise profession skill. Slower than the Academy at about 1% every 100 minutes, but you also earn research points. Profession skill applies across many buildings; a specialty is tied to one building.

  • ·The Intelligent trait adds 25% learning speed for each worker in the pair.
  • ·Identical specialties or a poor match earn research points only, not skill.
  • ·Each class takes 12 hours.

Guild Laboratory

Generate research points with your guild in the Lab tab. Organizers enable research and speed up all researchers. Researchers create research points only for themselves. Each player may assign at most one Organizer and one Researcher; the guild has three Organizer slots and ten Researcher slots.

  • ·The Intelligent trait speeds Researchers by 50%.
  • ·Work time up to 12 hours. Recall your worker anytime.

Utility and trade roles

Pioneer, Captain, Salesman, and Bargainer sit outside the specialist grid.

Pioneer

Generalist that covers gaps until specialists arrive

Flexible production, seller and construction

150% production speed and can reach 200% while learning at Academy. Cannot learn at Library. Can construct and sell at market booths but less effectively.

Can learn / do

  • Academy training from 150% to 200% on matching profession lines.
  • Can learn booth selling speed 150% to 200%, selling price 100% to 105%, and ship regen 100% to 200%.
  • Fill estate production buildings while waiting for the right recruit.

Limitations

  • ×Not offered in town level up recruitment.
  • ×Uses the general profession skill, not the building specialist skill.
  • ×Cannot reach 250% production. Only named specialists reach 250% after Academy.

Captain

Only worker who can command the ship

Ship command, repair and sailing. Main skill regenerates ship health.

Ship regeneration base 200% up to 250%. Can teach regeneration to other workers up to 200% and to other Captains up to 250%.

Can learn / do

  • Command the ship for battles and moving goods between estates or towns.
  • Fastest ship health regeneration from 200% to 250%.
  • Teach regeneration speed to crew. Others up to 200%. Captains up to 250%.
  • Can learn estate production from 100% to 150%.
  • Can learn booth selling speed 150% to 200% and selling price 100% to 105%.

Limitations

  • ×Only the Captain can command the ship.
  • ×One Captain per player.
  • ×Can sell at market booths but less effectively than Salesman or Bargainer.

Salesman

Fastest market booth selling

Market booth selling speed

Assign to market booths. Base sell speed 200% up to 250%. Other workers can sell in booths but less effectively.

Can learn / do

  • Teach selling speed to other workers up to 200%. Salesmen up to 250%.
  • Manifests can boost market booth sales, speed, and price.

Limitations

  • ×Rare recruit at town level up.

Bargainer

Higher prices at market booths

Market booth selling price

Assign to market booths. Base selling price 120% up to 125%.

Can learn / do

  • Teach selling price to all workers from 100% to 105%. Bargainers from 120% to 125%.
  • Can learn selling speed 100% to 150% and production 100% to 150%.

Limitations

  • ×Hard to recruit. Better odds at early town levels when the worker pool is small.
  • ×Booth focused. Not for estate production.

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