Weaving Mill with one worker
Weaving Mill · 1 worker (default skill) · building 100%
79/ h+230%
Game chapter 43 layouts, 3 calculations, 14 workers, 5 goods in stockRead only: nothing here is saved to an account
One layout for each estate you own. Open one in the layout builder to carry on where you stopped.
Jungle Estate, chapter 4
Jungle Estate, game chapter 4
River Delta, chapter 4
River Delta, game chapter 4
Rock Coast, chapter 4
Rock Coast, game chapter 4
The goods you plan to make this round, with how many buildings for each. Adding a good offers the goods it needs; Add from layouts reads them from a saved layout.
The specialists you employ, with their skill, traits and where they work. Add from layouts puts one worker in each building of a layout. Pick them in the calculator with My workers.
Cotton Planter
River Delta > Cotton Plantation
Hemp Planter
River Delta > Hemp Plantation
Weaver
River Delta > Weaving Mill
Lumberjack
River Delta > Lumberyard
Charcoal Burner
River Delta > Charcoal Kiln
Iron Ore Miner
Rock Coast > Iron Mine
Iron Smith
Rock Coast > Iron Smelter
Limestone Miner
Rock Coast > Limestone Quarry
Cast Iron Smith
Rock Coast > Metal Forge
Cannons Smith
Rock Coast > Cannonball Forge
Prints Artisan
Jungle Estate > Printworks
Paper Craftsman
Jungle Estate > Paper Mill
Ink Artisan
Jungle Estate > Inkery
Resin Harvester
Jungle Estate > Resin Harvester
Production set-ups saved from the calculator. Open one to change it or check the numbers again.
Weaving Mill · 1 worker (default skill) · building 100%
79/ h+230%
Cannonball Forge · 2 workers (default skill, default skill) · building 110%
177/ h+230%
Printworks · 1 worker (default skill) · building 100%
45/ h+230%
Roughly how much of each good you hold. The colour shows how fresh the number is: green under 24 hours, orange under 72 hours, grey after. Coming soon: share it with your guild leader or all guild members.